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Global Game Jam 2017 – Bullfrog Bound
The theme this year was waves. This could be interpreted in a number of ways. My team chose to use waves both literally and structurally. Not only does the frog have to avoid the waves in the game, but those waves are generated by use of a sine wave. The game was constructed with the use of Blueprint in Unreal Engine and the art was created in Photoshop CC 2017.
Rotating World with Sun Flare made in Adobe After Effects CC.
Attempt at Eyeball in Adobe 3D Max