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This game was created for the Unreal MegaJam 2017. As a solo developer, I created all aspects of the game. The theme for this game was “However vast the darkness, we must supply our own light”.
With the theme in mind, I created a tower defense game set in the vastness of space, where the goal is to defend the light supply ship. This can be done by using “light” as your currency to place turrets to shoot enemy ships or place mines on small asteroids to increase the rate of your supply.
I created this game using Unreal Engine 4.16, 3DsMax, Photoshop, and Spacescape. The music was generated by AmperMusic.
This game was created for the Unreal Summer Game Jam 2017. In this game based on the theme of Blessing in Disguise, what doesn’t kill you really does make you stronger. The player must balance damaging themselves to gain strength with staying alive.
This game was created in the Unreal Engine. I provided the concept, programming, art, aspects of the level design, and music.
The theme this year was waves. This could be interpreted in a number of ways. My team chose to use waves both literally and structurally. Not only does the frog have to avoid the waves in the game, but those waves are generated by use of a sine wave. The game was constructed with the use of Blueprint in Unreal Engine and the art was created in Photoshop CC 2017.
Concept HearthStone Card
Particle Effect created using Photoshop, 3Ds Max, and Unreal Engine4
Cloak created in Marvelous Designer
Rotating World with Sun Flare made in Adobe After Effects CC.
Attempt at Eyeball in Adobe 3D Max